home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Light ROM 3
/
Light ROM 3 - Disc 2.iso
/
imagine
/
tutorial
/
readme.txt
< prev
next >
Wrap
Text File
|
1994-10-03
|
2KB
|
22 lines
This is an example of using a scanned photo of a face as a brushmap for a
human head object. The head object is somebodie's head, definitely not the
same head as the brushmap, that somebody digitized and turned into an
Imagine object. The face brushmap, some poor schmuck that I don't know,
just picked his face arbitrarily, and mapped it to the head object. Included
are a screengrab from the Imagine Detail Editor in IFF form which is loaded
into a paint program. Then the face picture was pulled in as a brush and
scaled to fit, as closely as possible, over the Detail Editor image, then
the brush was saved out as an IFF24. The important thing to remember when
doing this is that the default axis is the best axis to use; just load a
primitive axis, place it to the rear and center of the head, multiselect the
head object and use Join to join the head object to the axis. This way,
when you load the face brushmap in the Attributes, Imagine automatically
tries to line it up for you. From there, it is a little trial and error to
get the face brushmap scaled and moved into place so everything lines up.
Also, the Flat X -Flat Z brushmap seems to work the best. If you use this
object and brushmap, you will have to change the path to the brushmap to
match your directory. There is a lot more to this subject, how to digitize
a human head and grab a proper brushmap, but that is very involved and
requires very expensive equipment. With this technique, it is possible to
achieve adequate results for very little expense, just a lot of time.